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Acceptable tribes:

  • Black Fury
  • Bone Gnawers[highly encouraged for the Urban sept]
  • Children of Gaia
  • Fianna
  • Get of Fenris
  • Glass Walkers [highly encouraged for the Urban sept]
  • Shadow Lords
  • Silent Striders
  • Silver Fangs
  • Uktena [highly encouraged for the Rural sept]
  • Wendigo [highly encouraged for the Rural sept]

Sa Fierté

The Kinfolk Fellowship in Magid, working to help their True Born brethren in their duties. It's part of what's being done to separate the Kinfolk game from the Garou games, since we want kinfolk to be more than just babymachines, which seems to be the main thing that happens online, unfortunately.

Attributes

No more than one 4 in attributes.

Abilities

Keep your character balanced. Don't forget that you were human (in most cases!) before you became Garou. Consider Etiquette, Subterfuge, Academics (level 1 is High School), Computer (most humans in the age of your average Cliath grew up with computers, after all) and such abilities, at least for a moment. No 5s accepted for Cliaths.

Lores

Kinfolk are allowed to buy Tribal Lore and Garou Lore, but get's nothing free. Even without the Lores, they know that they have "special relatives", just not much more than that.

Secondary Abilities

These are allowed, but costs the same as normal abilities.

Concepts

You're encouraged to think about what your character can provide for your Shifter relatives; what makes them useful. Try to avoid concept that would have you living constantly in the sept, or directly dependant on your Shifter relatives. All though there's certainly nothing to stop you from visiting the septs etc, we want the Kinfolk to be separate from the Shifter games, since what makes Kinfolk so useful is that they're human. Don't forget that.

Restrictions

  • Willpower is capped at 4 for Kinfolk.
  • No more than 2 in any one Influence; and try to limit your Influences to be reasonable. You can gain more IC, after all!
Last Updated on: 04/13/06