Orpheus Regional HQ: A 7-story building with 4 basement levels
located just inside Newhaven, close to the suburban district of
Colebrook. The group’s operations for the Western US and Canada are
organised from these offices. Above ground, working upwards by floor,
the building holds a large reception area, 2 floors of offices for
administrative, sales and marketing departments, then a floor of dining
and recreational facilities for the admin, sales and marketing staff.
This will likely be the day-to-day hangout of the majority of
characters, where they can go to hang out, be among other similarly
talented types, and generally get their spook on.
Top Floor:
Management
Fifth Floor: Field
Agent Dining & Recreational Facilities
Forth Floor:
Crucible Offices
Third Floor:
Administrative Department Offices
Second Floor: Sales,
Marketing and Administration Dining & Recreational Facilities
First Floor: Sales &
Marketing Departments
Ground Floor:
Entrance/Reception
Sub-Level One:
Armoury/Requisitions and Training Facilities
Sub-Level Two:
Skimmer Lounge
Sub-Level Three:
Cryogenics
~~~~~~
Colebrook: The
Orpheus Group has bought up houses on the estates immediately closest to
its Newhaven Headquarters, providing cheap rented accommodation for it’s
staff, with priority going to Projecting Agents and their families, then
SM&A staff, and finally for living relatives of it’s Spirit Agents where
provision for their families is part of the employment agreement.
To those agents that were either living alone or with one other person,
Orpheus' offered housing was a gated community of apartment buildings.
There were four apartments to every building, all exteriors painted in a
warm peach colour with dark brown tiles on the roof. It hight had been a
bit boring, but all apartments were constructed the same way. Entering
through the front door you came into the livingroom, a door on the back
leading to the kitchen which was fully equipped. On the right wall was a
hallway that lead to the master bedroom, guestroom and the bathroom.
Outside every building were also ten parking spaces to use for the
residents and their guests and washing facilities were present in every
building as well. There were no individual gardens, but every house was
surrounded by a lawn that had several trees and neatly trimmed bushes on
it.
The houses offered to those agents with families, both for those that
lived with them and those that had family that had survived them, looked
very similair to the apartments. The main difference were that they were
each standing alone with a small front yard, full back yard and a second
floor that contained two additional bedrooms and one additional
bathroom. Otherwise they were much the same, except that the livingroom
was larger and that there was a conjoined garage which included a washer
and a drier.
Both types of housing offered were in the same gated community,
requiring a keycard and code to enter. If an agent were to lose their
keycard, they would need to contact the Requisitions Office for a
replacement along with a disciplinary fee for losing company property.
~~~~~~
Morris' Pub:
Located in a dark, dank basement in central Newhaven, Morri's Pub was an
oddity to the denizens of the ghost lands. Invisible by mere mortals,
only appearing as a blank wall, though visible to those that could see
the lifeless gauze of ghosts as a wooden door that lead down to the
establishment. What was mostly peculiar about it was that the door
wasn't visible all the time either. Three night every month, the three
days of the full moon, the door was visible and was able to be passed
through. This was not the place to go unless you had business there,
though, since it was far from a cheerful place. It looked very much like
an abandoned basement, a few boxes stacked up as a makeshift bar and few
more across the room that the patrons used as seat. It was enough to
pass through the door to feel the gloom, sadness and desperation of the
ghosts that were in here. Morris was almost always the most cheerful in
there and even he rarely smiled. He did have one thing that was greatly
appreciated by his visitors and that was his Artifact beer keg, able to
dispense what looked like beer to ghosts, giving them the sensation of
being intoxicated. No one exactly knows what happens to the pub during
the rest of the month that it's not visible, since everyone gets
forcefully ejected onto the street just before the door closes and
vanishes for another month.
~~~~~~
No Fuzz Snooker Hall: From
outside No Fuzz doesn't look much, because it is just a spiral stairway
leading down to the door of the establishment and a wooden sign with No
Fuzz written in bold letters on it. Once you get inside, though, it
seems to be much nicer to most. There was no way away from the fact that
it was located in a cellar, but the floor was covered with a dark red
carpet that always looks in rather good shape, a bar made from thick oak
on the right side once you got into the main area. Before that you walk
through a smaller room where there are doors leading to restrooms on one
side and the private room on the other. Opposite of the bar is an area
raised up a bit higher than the rest, but only by two steps on a small
stair, where there are three pairs of big, soft sofas with coffee tables
between them that the patrons could use to sit comfortably in and enjoy
themselves. There are also about half a dozen regular tables with chairs
around them, but it was most common for people to fill up the sofas
first. Those parts took up about half of the room inside No Fuzz, while
the other half houses the actual snooker tables, since this was very
much a snooker hall. They aren't spectacular in any way, but look nice
and in shape with felt a healthy green color of fresh grass. All the
balls are held in the bar, though, and the cues are lined up against the
back wall so that they are available to all players. One thing that made
many people happy and attracted more customers was the fact that most of
the drinks sold were cheaper than those in the clubs |