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Orpheus:  Don't Look Back

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Frequently Asked Questions

Q) How do Spectres work now?
A) For Orpheus, spectres will use the rules presented in Orpheus. Other venues are free to use whichever rules for spectres they prefer. Spectres are a widely varied bunch, so their theme and feel isn't going to be hurt any by being unpredictable. The Orpheus team will happily help other venues with spectre-related issues, of course.

Q) And what about Wraiths?
A) Almost all the Wraiths that existed in the Shadowlands have fallen to either the Maelstrom, the Spectres, or were blasted across the shroud. It's highly unlikely that Orpheus agents will encounter any of them.
End Game does mention that there may be secret Wraith enclaves that have managed to survive. Other venues are free to use old-style Wraiths or new-style spooks for their ghostly needs. The Orpheus team will, of course, happily help other venues with issues related to the restless dead.

Q) Can I become a Spectre?
A) Once you hit Spite 10, you're a Spectre and an NPC. So while you can become one, you can't play one.

Q) But I can just come back as an Orphan Grinder, right?
A) No. Orphan Grinders are not being accepted as PCs at this time, and should they become available in the future they won't be used as a 'get out of jail free' card for people who let their Spite get the better of them. We feel doing so would cheapen the consequences of player actions.

Q) Can my mortal or supernatural work for the Orpheus Group, Terrel & Squib or Next World Inc.?
A) No. Only mortals created using the Orpheus Creation Rules will be employed by the Orpheus Group, and no player-characters will be employed by their rivals.

Q) How do mediums work with Orpheus ?
A) Mediums are treated as psychics (see p.290 of Orpheus ) except they use Merits, Flaws and Numina to perceive and interact with ghosts, not Horrors. Mediums may also perceive the souls of projectors when they are out of body. The Merit Medium is used as per the description in Vampire: the Masquerade Revised. Sensing ghosts and projected skimmers is accomplished with a Perception + Intuition roll at difficulty 8. A success allows you to know a ghost is in the area, but not where, and it does not allow you to see ghosts. Mortals may take the Flaw Addiction and specify pigment as their addiction. While actively using pigment, they can see and hear ghosts and projected skimmers, but cannot otherwise affect them unless the ghost or projected skimmer is manifested. The effects of and rules for street projecting are outlined on p. 244 of the Orpheus core book. However, they will only ever be able to see or hear ghosts or projected skimmers, and will never be able to project or use Horrors.

Q) Can I take Merits and Flaws from Vampire/Mage/Werewolf/Changeling/Demon/Hunter/Wraith/Mediums/Mummy?
A) No. You may only take Merits and Flaws from Crusade of Ashes .

Q) If my mortal dies, can I become a ghost or a spirit?
A) Only if it has been created using the Orpheus Creation Rules.

Q) Can I change Laments?
A) Yes, within limits, as outlined on page 127 of the Orpheus Core Rules.

Q) What about hue?
A) Sorry, afraid not.

Q) How do I keep track of my Spite?
A) We're on the honor system here. If you gain Spite points or a Spite rating, keep track of it yourself until you find an Orpheus ST , when you should let them know to update your sheet (and perhaps your Stains).

Q) Can a projector see and hear ghosts while in-body?
A) Yes. Dead Eyes allows in-body projectors to "perceive the living and the dead with equal clarity," (p.82, Orpheus ) and it's always active and works when you're in flesh. You can see and hear PLEs, Spectres, and projected entities in the Skinlands (including Vampires using Auspex 5, Sorcerers using Astral Projection, etc) at all times, except when the aforementioned are inhabiting an object or skinriding someone else, or they're using a special Stain, like Chameleon Skin. Projectors in-body cannot see beyond the Stormwall. You can only touch and interact with them as per the manifestation and projecting rules in Orpheus .

Q) How do Health Levels work for projected skimmers?
A) All non-aggravated damage a skimmer takes while projected is converted to bashing damage and applied to their body, not their gauze, with the soak rules detailed on p.228 of Orpheus.

Q) How does aggravated damage affect Orpheus characters?
A) Aggravated damage cannot be soaked by Stamina (though soak dice obtained through Juggernaut, armor, or other powers acts normally), and removes 3 Vitality per unsoaked level.

Q) Do ghosts and projected agents suffer from wound penalties?
A) Normally, they do not. However, as soon as they manifest they are subject to dice pool penalties as described on p.83 of Orpheus . These penalties stack on top of the penalties incurred for partial manifestations.

Q) Do Wisps suffer dice pool penalties from partial manifestations?
A) Yes. All Shades suffer from dice pool penalties for partial manifestations. At 0 Vitality, manifestations can only affect the material world as described for each Shade in Orpheus . At 1 Vitality, manifestations are at half your dice pool (round down) with a minimum of one die. At 2 Vitality, you have a full dice pool while interacting with the material world and your Horrors may affect the material world (unless a Horror specifically states otherwise, such as Storm-Wending).

Q) When can I use Destiny or Reincarnate, and how often?
A) Destiny and Reincarnate may be used once per real world week. They may only be used when a Storyteller is able to witness the roll. In addition, any characters that have Destiny must have their Destiny specified on their character sheet, and may only re-roll as per the Background if the roll pertains directly to the Destiny.

Q) How often do I regain Vitality from my Anchor?
A) Vitality is regained from your Anchor l every 24 real world hours. It may be used only when the character is in the physical presence of the Anchor. Anchor cannot take your Vitality over your maximum Vitality rating.

Q) Can I use Puppetry to posses a supernatural?
A) Yes and no. As per the description of Puppetry in the Orpheus core book, you may only posses living, mortal characters. This excludes Vampires and anything else that is dead or undead. Werewolves and other Fera are immune as well, though Kinfolk are not. Demons are immune as long as they have a point of Temporary Faith in their pools; they risk getting kicked out of their host body if a ghost tries to possess them while they're vulnerable.

Q) Orpheus states explicitly that a character's starting Vitality is set at the end of the character creation process. However, if I spend experience points later on to raise my permanent Vitality score, is the new, higher permanent Vitality my new 'starting Vitality'? Or is my starting Vitality always going to be where it started from, no matter how high I raise it?
A) The new, higher Vitality rating is your new 'starting' or baseline Vitality.

Q) In that vein: if my Spite Rating goes two higher than my Starting Vitality, then all my character's Stains are manifested. If I was to buy up my Starting Vitality with experience, thus decreasing the distance between my Spite Rating and Starting Vitality, then do the Stains submerge once more, or do they remain visible?
A) They submerge and vanish because your new Vitality Rating is now offsetting the Spite differential. If you gain another Spite rating, however, they return full bloom.

Q) What Backgrounds are unavailable to Ghosts? There's some confusion in Chapter Three, as it says one thing in one place and another thing in another place.
A) Ghosts cannot take Health Insurance or Personal Trainer - final answer. Detective License slipped through as a mistake, but frankly, a ghost that can manifest should still be able to use his detective license to snoop around as long as someone carries his credentials when he ghosts. He has to get the license before dying, however. Health Insurance is unavailable because of... well, death! Trying to fake an injury as a manifest ghost isn't going to work because you can't really pass a doctor's exam.

Q) Is it be possible to use the Forebode Horror while NOT Projecting?
A) Not the way the rule is written, but frankly, it's good Storytelling to let a Banshee's Forebode Horror "leak" into her living life. Most psychics have little control over what they see or experience, so it's perfectly reasonable that the player controls the Horror when her character is a spook, but the Storyteller controls the moments Forebode might leak into the course of one's living life.

Q) Can Hues call up their Stains by spending Vitality no matter what their Spite Rating is, or do they have to wait until it gets to 4, just like everyone else?
A) Yes, they can use Stains, regardless of their Spite Rating. They are already touched by Spite through their pigment addiction, so they don't have to wait until hitting a Spite Rating of 4.

Q) I can't seem to find solid rules as for how long Manifesting lasts. Is everything scene based?
A) Pretty much. Because Vitality is both your health (as a spook) and your ability to manifest and use Horrors, it gets drained fairly quickly. So, manifest and many powers use scene-based durations to prolong their effectiveness.

Q) I couldn't find out how much damage is inflicted on living victims of a Banshee. It isn't listed in the description of the Horror's system, but there is a line implying it was supposed to be in there.
A) Here's what you folks need to know starting with the paragraph in which it's included:

"If a character spends two or more Vitality points, then she may use this Horror to physically wound one or more people directly in front of her, and within ten yards of her. If attacking a group of people, she may not distinguish between them; everyone in the group risks taking damage since they are all within range of her scream of fury. Victims may roll Stamina to soak damage, with an appropriate soak roll being (difficulty number of Vitality expended + 3). Failing this, the targets suffer lethal damage equal to the number of successes scored by the character."

Q) It's stated several times that a skimmer's body could be taken over by a Spectre while he's 'out', but if that happens then what happens to the Skimmer's spirit? Does it immediately become a ghost, or just trapped outside its body until either the body is killed or the Spectre is somehow forced out? Can the Skimmer try and take his body back in some way?
A) If a Spectre takes over your body, your status as Skimmer doesn't change. You just need to find a way of pulling the Spectre from your meat before he does lasting damage or does, in fact, get you killed.

Q) So is it only skimmers that can be possessed or are sleepers at risk too?
A) That's trickier. The body is "dead" until the cradle starts reversing the process for reanimation. Once the reanimation sequence begins, the Spectre likely has a short window of opportunity to jump in once the heart starts again. Usually, by that time, the sleeper's spirit is back and will likely fight the Spectre off. One on one, the character is likelier to win, unless facing a Reaper.

Q) How would someone get Spite points if they have zero? It seems that by default your character starts with a given Spite rating but no Spite points, and also if you hit ten you roll back to zero after upping your Rating.
A) As far as Spite is concerned, tapping Spite isn't the only way of raising it. If you pursue a malicious act or ignore someone in distress, the Storyteller has the option of hitting you with Spite points or even a rating.

Q) How do you get more Spite by tapping it?
A) Every time you tap Spite, you have to roll as many dice as points tapped. (Or one die in the case of tapping rating.) The difficulty is 7, and for each success, you manage to avoid gaining a new Spite point/rating.

Q) What are Stains, and how do they work?
A) Stains are negative qualifiers: things you hate or dislike about yourself, but taken to the extreme. You choose three at character creation, and can choose an additional two for freebies.
Stains don't manifest on you until you will them to appear - embracing a negative aspect of yourself to gain an advantage ("Okay, so I'm an angry guy... but I'm going to draw on that anger to beat the shit out you!")
Your three Stains automatically appear when your Spite exceeds your Vitality by +2. You also gain new Stains for the difference in Spite and Vitality, thus manifesting at least five different Stains. These stay until your Spite is lowered. By that point, you're damn near a Spectre anyway.
And, it also indicates why Spite is so dangerous. You often don't know how close someone is to the edge until it's almost too late (great for their characters hiding their condition or those supporting characters about to dive hard).

Q) Juggernaut is unclear in its use when giving bonuses to Stamina. The success chart says that it adds to your armor rating. But the bullet-pointed description (p112) says that it "acts like one dot of armor, canceling one health level of damage against the character." So which is it?
A) It's supposed to be one die of damage soaked.

 

Last Updated on: 05/02/06