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Character
Creation
Step One: Concept
Choose Concept (Roles as presented in the books are not being used),
Shade, Lament, Nature and Demeanor. Ghosts may not have died before
January 1st, 2005.
All characters must be in the employ of the Orpheus Group; Independent
Spooks and those working for one of Orpheus' competitors are not being
accepted at this time, and any character that leaves the company will no
longer be available for play.
Core book Shades are unrestricted, Phantasms and Marrows will be tightly
capped (with 2 slots available for each), so if you wish to play one of
these popular Shades, be sure to have a good, solid background ready.
Orphan Grinders are not being accepted at this time.
Crucibles will consist of between 4-6 agents. One person in the Crucible
must be the Lead Investigator responsible for the in-character actions
of the Crucible. Crucible ID numbers (CID) will appear in your equipment
list so that other staff members know which characters can use Crucible
related abilities. Crucibles may only consist of player characters.
Step Two: Attributes
Attributes are the most useful things in the game. They are broader than
Abilities, and more representative of a character's strength and
weaknesses. No 5's will be sanctioned at creation. 4s and 1s will
require good explanations, and more than 1 of each may be denied without
any reason given.
Step Three: Abilities
For chat-wide simplicity, Orpheus characters will be using the Dodge
talent. All characters gain the Knowledge Spook Data 1 for free at
creation. Three or more 4's may be denied without reason given. 5's will
not be sanctioned at creation.
There are no inherent requirements beyond the basic creation rules to
determine if a character is an agent or not. Characters who have Orpheus
Status 0 are considered agents who simply have not made a name for
themselves. Recommended abilities include one dot in each of the
following, but are not required at creation: Academics, Science,
Medicine, Finance, Investigation.
Step Four: Advantages
Backgrounds - The '2 Standard + 2 Orpheus' background requirement is
being waived. Anything above 2 will require a good explanation.
Arsenal - Capped at 1
Artifacts - Weapons (and artifacts evoking offensive/combat horrors) are
capped at 2.
Destiny - Your character's destiny is to be included in their background
and agreed with the STs. Re-rolls are on a per month cycle.
Fast Reflexes - Unavailable at creation.
Personal Trainer - Banned
Resources - Minimum 1 for living agents.
Stains - Due to the high difference in power between Core Book stains
and those in Shadow Games, there will be a limit on what proportion of a
Spook's stains come from outside the Core book as follows; 3-5 Stains:
1, 6-8 Stains: 2, 9+:What the hell are you doing, anyway?
Willpower - Capped at 9 or Base +1, whichever is lower.
Horrors - Only 1 out-of-shade Horror may be bought at creation. This
must, obviously, be a first-tier horror. The tier 2 horror for your
shade is fine, but Third and Fourth tier horrors are not available for
Player Characters at this time.
Players may only select Merits or Flaws from Crusade of Ashes. Banned
Merits and Flaws will not be granted to any player characters. All other
Merits and Flaws will be considered restricted, are granted on a case by
case basis, and may be denied without reason given. One crucible merit
may be purchased by characters submitting their characters as a
preformed crucible. In all other instances, crucible merits and flaws
are banned at creation, and may only be purchased after demonstrated
activity on behalf of the whole crucible.
Banned Merits and Flaws
Devastating Punch, Fast Learner, Iron Will, Natural Aptitude, Nine Lives
Bad Sight (The 1-pt version of this flaw is banned, the 3-pt is
allowed), Addiction (common substances such as Nicotine, Alcohol, or
Medicinal Drugs), Foreign, Lustful, The Veil, Sleep Projector
Mortal Creation
Anyone wishing to create a mortal employee of the Orpheus Group, or a
mortal character intended to become a projector, must use the above
creation rules. All 'supernatural' aspects of the character will be left
off the sheet and kept on record by the ST team until the character
becomes supernaturally active.
Only mortal characters made by these rules will have the option of
becoming ghosts after death.
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