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Hunter FAQ

Why do you do IC imbuing's, or demand a back story otherwise?

This is, at its core, a crossover chat. As such, certain types of Imbued thought processes (specifically, frother type characters) can be plain too disrupting. Not that I mind a Hunter going after other PC's, but this should be discouraged.

So... I can, or can't kill other supernatural PC's?

Being a crossover chat, some crossover will happen. Occasionally, confrontational personal story lines with other players happen, and indeed, have happened already. In such a circumstance, someone might die. What I'm trying to avoid is a situation like this:

*Walks into the bar and turns on the sight. Sees that someone is supernatural, and grabs his knife, filling it with rage in order to destroy the unnatural beast*.

Basically....PC hunting as part of an ongoing story line is fine, but PC hunting at random, not so good.

So, does that mean you don't want zeal creeds at all?

Not at all. Avengers have their place just as much as any Innocent. However, what I'm going for are Avenger concepts who sometimes understand that there are bigger fish to fry, or Defender concepts who defend something small like their family or their home, instead of concepts that feel that anything supernatural needs to be killed.

Right. So, what's up with these weird Second Sight rules on the creation page?

Those are simply reflexive second sight rules. I feel that offering players a chance to use Reflexive second sight lowers the probability of a Zealot walking into a bar and turning on the Sight randomly, thereby cutting back on the amount of random PC hunting. I'm aware that the rules seem to favor the supernatural a bit, but Hunter's are supposed to be the underdog. Not to mention, these rules are only in effect for if you get a control power used on you while the Sight is down. If the Sight is up already and a power gets used on you, then it protects just like normal.

Also, the needing to spend a WP point to not bring the Sight up is because of it's reflexive nature, and the crossover nature of the chat. Sometimes, you can find a friendly mage or other creature that's willing to heal you of some ailment. However, the Messengers don't want their tools to become tools of the supernatural. So in order to stop the Messengers natural protection from kicking on, the Hunter must exert some of their own will. Again, this isn't to drop the Sight, this is only to stop the Sight from coming on reflexively if a power is used on you.

And... the conviction/virtue thing? Explain that to me?

I've done so on the forum, but I'll give a quick run down. Basically, gaining Virtues has nothing to do with how much Conviction you have. You gain Virtues based on character actions. If you do something that pushes your character down a particular virtues path, I, the ST, will reward you with another virtue point. Conviction, however, will be purchased like Willpower. You may risk as much Conviction as you have in your "Permanent Conviction" rating, and if you're successful on the roll, you gain as many points up to the amount of your permanent Conviction. Get it? Good.

Why can't I make a Military or a Mafia character? The messengers imbue without judging, why can't you?

The messengers don't have to listen to other venues being upset about being picked out for random combat simply because they exist. I do. Not to mention, I feel Hunter is a game of "normal people". Housewives, bar tenders, college students, priests, what not. While military and mafia could be "normal people", they're generally trained to handle intense, combat situations, and other stressful situations. Not to mention, they usually have the contacts and arsenal's in order to cause some major, combat damage. I'm not inherently against military and mafia type concepts... I just want to make sure a person playing such a concept is responsible enough not to end up being game disrupting.

What kind of Hunter game do you want to run, then?

The kind of Hunter SL's I would best like to run are more personal horror. Some figure from a character's past comes back and is a supernatural of some kind. Some character finds out his/her boss is a supernatural. Things like that.

What creeds do you need the most of?

First... I don't need any creed. If you want to play Hunter, feel free. But understand, my job is to run stories and sanction sheets and make rules. Your job is to play, and bring up possible SL's that you'd like to play in. We work together... you don't need me as an ST, and I don't need you as a player. We want each other, because that way, we all work together to make a better game. Now, all that aside. Mercy creeds are always easier to sanction, specifically Innocents and Redeemers. Defenders are next up there. Judges, Avengers, and Martyrs are the three that I'm about two steps from capping. You feel me?

Yeah... I think I got it now. Thanks...hey, I'm supposed to be asking questions...

Yeah, and now I am. Who's the man now, huh?!

You know...this wasn't original when 8-bit theater did it, and it's even less so now.

And yet, you're contributing to it. All you'd have to do is not talk!

What a jerk! I'm not playing in your venue!

Actually, you bring up a good point. Hunter is a game where you need to trust your ST. If you, for any reason, feel uncomfortable playing under me, then you should probably just not play. Not that I wouldn't have fun with you as a player, but you might not have fun with me as an ST. And at it's core, I want my players to have fun. And if you don't think you will, then please, play somewhere you will have fun. Because, as I've always said, this is a game. And the second you stop having fun, you should find something else to do.

That makes sense. Guess you're not such a jerk. Thanks!

I try. You stay funky!

 
Last Updated on: 05/01/06