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House Rules

Banality

The bane of a Fae's existance, banality, or disbelief. Out in the world, there are other things that are exception to the rules of humanity. Other things that rate higher or lower than normal people on the scale of banality. As far as Fae go, the higher the banality on a being, the more null or wrong they feel. Something with banality at say 8 or 9 like a vampire, would feel wrong, because of the sheer lack of belief. A fae spending some time around such an individual would experience an increase in her temporary banality, headaches and possibly nausia. A fae spending a good deal of time around vampires would experience increases in permanent banality(due to the sheer level of a vampire), and possibly end up becoming undone.

Every fae can sense higher levels in banality on people, though it wont pop up as a number in their head. It's a general feeling that while it wont allow them to point out who is the icky disbeliever, it'll let them know they might want to move. Here is the chart for all you wayfarers out there:

  • Children - 3-5
  • Wraiths - 4
  • Drunks - 5
  • Lunatics - 5
  • Tradition Mages - 5-7*
  • Malkavians - 6
  • Humans - 6-7
  • Shifters - 6-8**
  • Wyrm Creatures - 7-8
  • Mummies - 8
  • Other Vampires - 8-9
  • Technocracy Mages - 8-10

Mages

  • Akashic Brotherhood - 6
  • Celestial Chorus - 6
  • Cult of Ecstasy - 5
  • Dream Speakers - 5
  • Euthantos - 6-7
  • Order of Hermes - 7
  • Sons of Ether - 7
  • Verbena - 5
  • Virtual Adept - 7
  • Hollow Ones - 5-7

Shifting Breeds

  • Silver Fang - 6-7
  • Shadow Lords - 7
  • Uktena - 6
  • Wendigo - 7
  • Black Fury - 7
  • Glass Walker - 8
  • Fianna - 6
  • Children of Gaia - 7
  • Red Talon - 7
  • Silent Striders - 7
  • Get of Fenris - 7
  • Bastet - 6
  • Ratkin - 6 (freak aspect 5)
  • Ajaba - 6
  • Anasi - 8
  • Corax - 6
  • Gurhal - 7
  • Mokole - 7
  • Nuwisha - 6
  • BSD - 7-8
  • Fomori - 8

Demons

  • Torment 0-3: 6
  • Torment 4-5: 7
  • Torment 6-8: 8
  • Torment 8-10: 9

Ghouls

  • Humanity 8-9: 6
  • Humanity 6-7: 7
  • Humanity 5: 8
  • Humanity 4-: 9

Now that you've seen the list, and heard about the raising of your own banality list, I'll elaborate on what happens when spending to much time near some one with a high banality rating.
Because of what a vampire is, and their banality rating, they can litterally suck the fae soul out of a changeling without ever touching them. Vampires are dead things, and the dead do not dream. Even in the Vampire the Masquerade book does it (if you read enough of it) state that vampires rarely create -new- emotion, and that even the poor Toreadors are sentanced to an eternity of mimicry and leaching of other's art. Being dead the Vampire can only experience emotion that it has already felt before, leaving for a severe doubt to wether one could be mused or not, and this is what gives them such a high rating.

Vampires who shrug off their humanity and persue alternate paths fall more into the nightmare of what they are. Straying further from the path of humanity causes them to leave behind the dream, and subsequently causes those of such clans to drag their ghouls down with them. Understandably a tzimisce ghoul who has been experimented on and tortured might fall further into depravity, causing his banality rating to rise as his dreams and hopes begin to fade.
For this reason, and the extreme lack of any sort of -new- dreams on a vampire, this venue has a special set of rules for when dealing with them:

If with one vampire in a crowded room, it is .1 banality per hour(assuming you are not speaking with the vampire, or otherwise interacting). If you are in a room with a large ammount of vampires, reguardless of interaction it is .x banality per ten minutes where x = number of vampires. Lastly if you're interacting with a vampire one on one, it is .1 banality per ten minutes.

Dross

Dross has been used over countless ages by fae as currency and crafting material, thus making it a vital part of changeling society. So, how does one gain dross? Simple!
At the end of the month you take your glamour rating (we'll go with a wilder's for this example) lets assume it's a 4. Whatever glamour you did not use at all, can be converted into dross(usually a shape that means something to the owner).

From there you take your dreamers rating, for the example we'll assume you have dreamers 3. For every dot of dreamers you get .25 dross a week(so .25 x 3 = .75). So with .75 a week with four weeks in the average month that's .75 x 4 = 3. You could claim 3 dross from that. In the case where there is something below a whole number, round down.

Post the ammount of dross in your xp box by the 14th of every month and you will have the dross added to your sheet.

Last Updated on: 05/08/06